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Dynamic range of an image



 
 
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  #141  
Old August 27th 04, 06:15 PM
Bart van der Wolf
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"David J Taylor"
wrote in
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Bart van der Wolf wrote:

SNIP
Careful, the gamma is reversed by the display's non-linear
response.


True, but what is the incremental contrast sensitivity of the eye -
uniform steps in the linear light domain or uniform steps in the
log (i.e. gamma corrected) domain?


It resembles a kind of logarithmic response, but it's much more
complex than that (it also depends on absolute luminance level). But
it doesn't matter that much whether the actual scene, or the remapped
monitor image stimulates the retina. In both cases the eye will have a
similar response if the luminance is the same.

SNIP
Yes, thanks for pointing those out - I recall seeing at least
one of the methods before. I didn't look to see the details
of how they had done it, but I suspect they go into a log
domain, and reduce the lower spatial frequencies, then
return to the linear domain.


It is unfortunately much more involved, but it boils down to reducing
the gradients of the neigboring pixel differences in a logarithmic
luminance version, after which luminance is then linearized
(anti-log), gamma adjusted and mapped to the output dynamic range.
Large gradients get reduced while maintaining locally enough
difference to look natural. In the 2D processing haloing is avoided.

It is a very effective technique, though! It makes images as
the eye would see them.


This
http://web.mit.edu/persci/people/adelson/checkershadow_illusion.html
is one of my favorite illustrations to demonstrate how inaccurate the
human eye is in quantifying absolute luminance. Fortunately the
eye/brain adaptation to local area contrast is also the reason that we
can exploit it to visualize impossible dynamic ranges on low DR
materials. We just need to trick the eye...

Bart

  #142  
Old August 27th 04, 06:15 PM
Bart van der Wolf
external usenet poster
 
Posts: n/a
Default


"David J Taylor"
wrote in
message ...
Bart van der Wolf wrote:

SNIP
Careful, the gamma is reversed by the display's non-linear
response.


True, but what is the incremental contrast sensitivity of the eye -
uniform steps in the linear light domain or uniform steps in the
log (i.e. gamma corrected) domain?


It resembles a kind of logarithmic response, but it's much more
complex than that (it also depends on absolute luminance level). But
it doesn't matter that much whether the actual scene, or the remapped
monitor image stimulates the retina. In both cases the eye will have a
similar response if the luminance is the same.

SNIP
Yes, thanks for pointing those out - I recall seeing at least
one of the methods before. I didn't look to see the details
of how they had done it, but I suspect they go into a log
domain, and reduce the lower spatial frequencies, then
return to the linear domain.


It is unfortunately much more involved, but it boils down to reducing
the gradients of the neigboring pixel differences in a logarithmic
luminance version, after which luminance is then linearized
(anti-log), gamma adjusted and mapped to the output dynamic range.
Large gradients get reduced while maintaining locally enough
difference to look natural. In the 2D processing haloing is avoided.

It is a very effective technique, though! It makes images as
the eye would see them.


This
http://web.mit.edu/persci/people/adelson/checkershadow_illusion.html
is one of my favorite illustrations to demonstrate how inaccurate the
human eye is in quantifying absolute luminance. Fortunately the
eye/brain adaptation to local area contrast is also the reason that we
can exploit it to visualize impossible dynamic ranges on low DR
materials. We just need to trick the eye...

Bart

  #143  
Old August 27th 04, 07:35 PM
David J Taylor
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Posts: n/a
Default

Bart van der Wolf wrote:
[]
This
http://web.mit.edu/persci/people/adelson/checkershadow_illusion.html
is one of my favorite illustrations to demonstrate how inaccurate the
human eye is in quantifying absolute luminance. Fortunately the
eye/brain adaptation to local area contrast is also the reason that we
can exploit it to visualize impossible dynamic ranges on low DR
materials. We just need to trick the eye...

Bart


What a splendid example!

Cheers,
David


  #144  
Old August 27th 04, 07:35 PM
David J Taylor
external usenet poster
 
Posts: n/a
Default

Bart van der Wolf wrote:
[]
This
http://web.mit.edu/persci/people/adelson/checkershadow_illusion.html
is one of my favorite illustrations to demonstrate how inaccurate the
human eye is in quantifying absolute luminance. Fortunately the
eye/brain adaptation to local area contrast is also the reason that we
can exploit it to visualize impossible dynamic ranges on low DR
materials. We just need to trick the eye...

Bart


What a splendid example!

Cheers,
David


 




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