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Do you see any advantage of Pinta freeware over Paint.NET screenshot-editing?
Paint.NET is arguably the best free screenshot editor on Windows simply
because it does best what you do most when screenshot editing, where Pinta is supposedly its replacement - but I just tested Pinta - and I found it unusable - so I simply ask if you see any advantage of Pinta freeware over Paint.NET screenshot-editing? Example of Paint.NET: http://wetakepic.com/images/2018/02/...spaintnet1.jpg Example of Pinta: http://wetakepic.com/images/2018/02/...spaintnet2.jpg For as long as I can remember, I've been using Paint.NET freeware, despite the .NET requirement, for quick screenshot editing, simply because Paint.NET does the key things you commonly perform on screenshots faster and easier and more intuitively than any other of the free image editors. Paint.NET = https://www.getpaint.net/download.html Pinta = https://pinta-project.com/pintaproject/pinta/releases Many years ago I tried an MIT Pinta beta, where Pinta was supposedly the Microsoft-funded replacement for Paint.NET, but the version I tried didn't even have curved arrows, so I summarily dropped the endeavor. However, recently I re-installed Windows on a new HDD so I decided to try the latest Microsoft-funded MIT Pinta 1.6, which is supposedly the released version of the successor to Paint.NET 4.0.21. After a quick test, I concluded Pinta is (still) worthless, when compared to Paint.NET for screenshot editing because Pinta (still) doesn't do the most important common elements in screenshot editing that Paint.NET does well. POSITIONAL TEXTING: Pinta is unable to drag text after you type it, which is just untenable in a screenshot editor, whereas Paint.NET adds text intuitively, without need for pre-defind bounding boxes and where you can intuitively change the font, perhaps change the size and the indentation (which Pinta does also), and then you can drag the just-typed text to its final location (which, inexplicably, you can't do in Pinta). CURVED ARROWING: Curved arrowing is a critical feature for screenshot editing, which Paint.NET does better and easier than any other known screenshot editor on this planet (IMHO), but Pinta's curved-arrow GUI, although similar, is both more powerful and yet, far more cumbersome than was Paint.NET ... so that's a wash. OPEN SHAPES: Drawing and then subsequently modifying open shapes such as circles, rectangles, elipses, etc., on the fly is a common screenshot-editing need, where both Paint.NET and Pinta are more intuitive and fewer steps than most screenshot editors, but Pinta, while having more powerful editing-after-the-fact stretch handles, lost the ability to move the final location of the drawn rectangle by not having a movable anchor, so that's a loss for Pinta. PASTE STRETCHING: Pinta is unable to stretch selections, and, it puts copied selections in completely arbitrary locations when pasting them, where with Paint.NET, you select an area, control+c, control+v, and the selection is exactly where you want it, and you get intuitive stretch handles to stretch the pasted selection (which Pinta is completely unable to do) ... so that flaw alone basically kills Pinta as a useful screenshot editor. Given that Pinta doesn't (seem to) do the three most important things needed for a screenshot editor, I simply ask others if they see any reason for Pinta to be used at this stage of its development? -- NOTE: If you know of any freeware screenshot editor that does ALL those key requirements more intuitively than does Paint.NET, I'm all ears, as I hate having to use .NET Framework just to get a decent screenshot editor. |
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