If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
It's time for 29/30fps to die the death it has long deserved
In article , RichA wrote:
I can't take blurring that happens at even 720P or higher when any motion is happening, it just looks awful. Ever look at video closely? One second, a stationary face is clear, good resolution. As soon as the person on film/video moves, even slightly, the resolution is gone. Look at water with any kind of movement (waves, wavelets) and see the patches of blur that appear because the frame or data-rate just can't keep up with the "information." This does not happen in real-life, the human eye can perceive resolution (from what I've seen) of objects at 1/1000th of a second. It's possible it's even higher than that. The other effect is a juddering of movement that happens because of too few frames and/or the way they drop frames in broadcasting. Things don't flow smoothly like they did on analog TV broadcasts, moving objects seem to jerk forward in short jumps. They HAVE to shift to at least 60fps. Even 120fps would be advisable if possible. Otherwise, what is the POINT in having 4k displays at all, unless you intend to stare at still shots only? My only fear is that if the level of data transfer already taxes broadcasting and portable sources of video, things could look even worse! Blur in motion in video does not come from the framerate, but from the shutter speed, you know - just like in a real camera. 24 frames per second has been the standard for movie framerates since forever. The human eye can in the best of situations percieve some 10 or 12 seperate frames per second. 24 fps is more than adequate to create a smooth motion. You should watch an old animated movie in 1080p, like Snow White, which is drawn at 24 fps, and I challenge you to find any blur. Or go watch a stop motion movie, like Wallace and Gromit, also 24fps and totally devoid of blur. -- Sandman[.net] |
#2
|
|||
|
|||
It's time for 29/30fps to die the death it has long deserved
What every post I've seen so far has missed is the effect of the viewing
environment. In a cinema, the ambient light level is very low, and the eye's response time is proportionately longer, allowing the use of lower frame rates. Put the display on a daylight environment (fighter cockpit for example) and you need a much higher frame rate. I recall 120 Hz being talked about for CRT displays. -- Cheers, David Web: http://www.satsignal.eu |
#3
|
|||
|
|||
It's time for 29/30fps to die the death it has long deserved
On 29/05/2014 07:26, RichA wrote:
[] If 30fps was good enough, we wouldn't have any need for 120hz EVF displays in Cameras. It depends. For 30 fps you would need 90 fps if the display was frame sequential colour. But as I said, bright ambient lighting may well require a higher frame rate. Of course, there may also be a compromise with battery life.... -- Cheers, David Web: http://www.satsignal.eu |
#4
|
|||
|
|||
It's time for 29/30fps to die the death it has long deserved
David Taylor wrote:
What every post I've seen so far has missed is the effect of the viewing environment. In a cinema, the ambient light level is very low, and the eye's response time is proportionately longer, allowing the use of lower frame rates. Put the display on a daylight environment (fighter cockpit for example) and you need a much higher frame rate. I recall 120 Hz being talked about for CRT displays. Motion is a separate issue from flicker. Silent films were standardised at 16 frames per second with each frame projected three times. In practice many silent films of the 1920s were shot and intended to be projected at a slightly higher rate. When optical soundtracks were introduced the frame rate was increased to 24fps primarily to improve sound quality because of the limitations of the materials of the time. But sound films are projected only twice per frame, so the flicker rate is unchanged at 48hz. Peter. -- |
#5
|
|||
|
|||
It's time for 29/30fps to die the death it has long deserved
In article , David Taylor wrote:
What every post I've seen so far has missed is the effect of the viewing environment. In a cinema, the ambient light level is very low, and the eye's response time is proportionately longer, allowing the use of lower frame rates. Put the display on a daylight environment (fighter cockpit for example) and you need a much higher frame rate. I recall 120 Hz being talked about for CRT displays. No, that's not the case at all. 120Hz isn't the frame rate, it's the refresh rate of the CRT screen. Most film projectors have a frame rate of 24 frames per second, but each frame is illuminated two or three times, so the refresh rate is either 48Hz or 72Hz. On a CRT TV, the frame rate of the content is usually based on either PAL or NTSC. PAL is 25 frames per second, and 50Hz, so each frame is "displayed" twice. NTSC is 30 frames per second, and 60Hz, also displayed twice. A 120Hz NTSC TV displays each frame four times. This eliminates any appreciations of flicker, but tells you nothing about how smooth the movements of the actual video content is. -- Sandman[.net] |
#6
|
|||
|
|||
It's time for 29/30fps to die the death it has long deserved
In article , RichA wrote:
David Taylor: What every post I've seen so far has missed is the effect of the viewing environment. In a cinema, the ambient light level is very low, and the eye's response time is proportionately longer, allowing the use of lower frame rates. Put the display on a daylight environment (fighter cockpit for example) and you need a much higher frame rate. I recall 120 Hz being talked about for CRT displays. If 30fps was good enough, we wouldn't have any need for 120hz EVF displays in Cameras. Which is why we don't. EVF's in cameras aren't CRT displays. LCD refresh times are measured in milliseconds, not hertz. -- Sandman[.net] |
#7
|
|||
|
|||
It's time for 29/30fps to die the death it has long deserved
On 30/05/2014 08:19, Sandman wrote:
[] No, that's not the case at all. 120Hz isn't the frame rate, it's the refresh rate of the CRT screen. Most film projectors have a frame rate of 24 frames per second, but each frame is illuminated two or three times, so the refresh rate is either 48Hz or 72Hz. On a CRT TV, the frame rate of the content is usually based on either PAL or NTSC. PAL is 25 frames per second, and 50Hz, so each frame is "displayed" twice. NTSC is 30 frames per second, and 60Hz, also displayed twice. A 120Hz NTSC TV displays each frame four times. This eliminates any appreciations of flicker, but tells you nothing about how smooth the movements of the actual video content is. Well, actually in the application in question, there was no NTSC video involved at all. The CRT refresh rate is indeed what was being described, and this because of the ambient lighting level, and desire to avoid visible flicker. My point being that the flicker depends on the eye response time, which is heavily dependent on the ambient light level, which is grossly different between a darkened cinema and an aircraft cockpit. Different situations, different requirements. I do accept the point that interlaced systems can show motion blurring, but there may be times when 50i is preferable to 25p. -- Cheers, David Web: http://www.satsignal.eu |
#8
|
|||
|
|||
It's time for 29/30fps to die the death it has long deserved
In article , David Taylor wrote:
Sandman: No, that's not the case at all. 120Hz isn't the frame rate, it's the refresh rate of the CRT screen. Most film projectors have a frame rate of 24 frames per second, but each frame is illuminated two or three times, so the refresh rate is either 48Hz or 72Hz. On a CRT TV, the frame rate of the content is usually based on either PAL or NTSC. PAL is 25 frames per second, and 50Hz, so each frame is "displayed" twice. NTSC is 30 frames per second, and 60Hz, also displayed twice. A 120Hz NTSC TV displays each frame four times. This eliminates any appreciations of flicker, but tells you nothing about how smooth the movements of the actual video content is. Well, actually in the application in question, there was no NTSC video involved at all. The CRT refresh rate is indeed what was being described, and this because of the ambient lighting level, and desire to avoid visible flicker. My point being that the flicker depends on the eye response time, which is heavily dependent on the ambient light level, which is grossly different between a darkened cinema and an aircraft cockpit. Different situations, different requirements. No, the human eye would not find 24fps "blurry" in either a dark or brightly lit environment. If the video is blurry, it's due to shutter speed and not the frame rate. Now, for 3D video, there's another story, 3D video shown at 24fps at refresh rate 48Hz will show only each frame once for each eye, which means that some do experience blurriness, which is also due partly to how 3D glasses work as well. -- Sandman[.net] |
#9
|
|||
|
|||
It's time for 29/30fps to die the death it has long deserved
On 30/05/2014 15:25, Sandman wrote:
[] No, the human eye would not find 24fps "blurry" in either a dark or brightly lit environment. If the video is blurry, it's due to shutter speed and not the frame rate. Now, for 3D video, there's another story, 3D video shown at 24fps at refresh rate 48Hz will show only each frame once for each eye, which means that some do experience blurriness, which is also due partly to how 3D glasses work as well. You miss that I am talking about flicker as one driver for high refresh rates, not motion blur. I have no interest in 3D -- Cheers, David Web: http://www.satsignal.eu |
#10
|
|||
|
|||
It's time for 29/30fps to die the death it has long deserved
Whisky-dave wrote in
: On Friday, 30 May 2014 08:22:29 UTC+1, Sandman wrote: In article , RichA wrote: Which is why we don't. EVF's in cameras aren't CRT displays. LCD refresh times are measured in milliseconds, not hertz. True but that's just convention, Hertz is also relatively recent. I still have books with c/s cyclses per second stated. 50 c/s is 50 Hertz which is 20 m/s My LCD has a 2 m/s response rate. Why they use responce instead of refresh, I'll have to look into I know the technologies differnt. The response time is how long it takes for the liquid crystals to transition from one frame to the next. The refresh rate is how often the frame changes. In your 50Hz (20ms) example, the display changes for 2 ms and holds that frame for 18 ms until the next frame change begins. --- This email is free from viruses and malware because avast! Antivirus protection is active. http://www.avast.com |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
It's been a long time ... | Dudley Hanks[_4_] | Digital Photography | 18 | May 20th 12 09:31 PM |
Long Time Away from this board | Rudy | 35mm Photo Equipment | 4 | January 9th 07 05:39 AM |